One would think that this:
- MAYA_PRESET_PATH
But, that's for a completely different preset API, one defined purely for the attribute editor and actually implented in MEL. The nodePreset built-in command used by the render settings window to build its preset list completely ignores MAYA_PRESET_PATH. So instead of setting an environment variable, I have to copy a preset into everyone's home maya/2009-x64/presets directory.